A Vehicle Unit with (only) Irish Guard Infantry can move half of it's Movement Allowance, stop, and dismount the infantry? The Infantry Unit can then move it's Movement Allowance? If so, does it pay a cost for leaving column?
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MCollins58 |
Piggyback Mode |
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Special Rule S5.11.2
A Vehicle Unit with (only) Irish Guard Infantry can move half of it's Movement Allowance, stop, and dismount the infantry? The Infantry Unit can then move it's Movement Allowance? If so, does it pay a cost for leaving column? |
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nrichard9 |
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The vehicle can move, and then "drop off" the infantry Unit for half the vehicles movement allowance.
The infantry Unit when in piggyback mode is never active, so when it's dropped off it is still not active, it has to wait to be activated (on a later chit pull) in order to do anything. When it's dropped off, it can either be in column or not at the owning player's choice, dependent upon stacking restrictions. |
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ologotai khan.maelstromcrew |
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Presumably though the infantry cannot dismount in Column mode if the tanks are also in Column mode due to stacking limits?
P.S. Just got my copy of the game and about to have a go at the first Intro scenario! Cheers Andy |
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nrichard9 |
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That's correct. The column stacking limit is always in force.
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ologotai khan.maelstromcrew |
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Just to check.
I have the 2/2 Guards (vehicle) moving in Column along a Raised Road. They are providing Piggyback to the 3/2 Guards. They receive Op Fire from the Schwere Flak which results in a "S" result for both units. As I understand it 3/2 involuntarily dismounts (not in Column) and I have to decide whether to take a TQC to reduce the hit to a "C" (or I can spend a Command Point to automatically pass the check). I spend the Command Point and it receives a Cohesion Hit. 2/2 also has to decided to take the "S" or a TQC etc. Again I spend a CP and take the Cohesion Hit. However - the rules states that the involuntary dismount also means that the Vehicle unit's Activation ends. Does this mean that it cannot take a Second Action? Regards Andy |
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nrichard9 |
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Andy,
That all seems correct to me. |
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ologotai khan.maelstromcrew |
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Wow - so the vehicle can not perform a Second Action. Getting hit whilst piggybacking infantry is not good.
If the Brits get hit by that Heavy Flak wilst on the Raised Road that whole highway instantly becomes clogged up! One other query on Leg units and Raised Roads - if they are not in column but move "along" the Raised Road e.g. 37.56 to 37.55 do they still pay the cost of terrain x 2 (4MP in this case)? Cheers Andy |
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ologotai khan.maelstromcrew |
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Actually - I've just worked out that:
- If a Vehicle unit drops off its Piggybacked infantry - its Activation ends (so no Second Action) -If a Vehicle Unit Involuntarily (due to an enemy inflicting a Hit on it) drops off its Piggybacked infantry - its Activation ends (so no Second Action) - Whilst a Vehicle unit is piggybacking infantry it can perform no action other than Move. That basically means the two Irish Guard tank unit piggybacking infantry cannot Fire at or Assault the enemy on their first Activation of the game. Is that correct? Cheers Andy |
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ologotai khan.maelstromcrew |
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A-ha - just spotted this in the errata!
Page 18: S5.11 Piggyback Mode The infantry Units being carried in piggyback mode are never active. When the active vehicle Unit dismounts the inactive infantry Unit, the infantry Unit cannot perform any Actions until its next Activation. The active vehicle Unit may perform a Second Action if eligible, after the infantry Unit dismounts. Can I check though - does this also apply to involuntary dismount? I.e. Can the vehicle unit perform a Second action in the Infantry unit have had to dismount involuntarily due to the effects of enemy Opportunity Fire? Also if you can answer this one: One other query on Leg units and Raised Roads - if they are not in column but move "along" the Raised Road e.g. 37.56 to 37.55 do they still pay the cost of terrain x 2 (4MP in this case)? I am ready to roll! Many thanks Andy |
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nrichard9 |
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Andy, sorry for the delay on getting back to you on this. For some reason my answers didn't post earlier.
Can I check though - does this also apply to involuntary dismount?
Yes it does. Anytime the Infantry dismounts, it ends the vehicles action, but it can take a second action.
One other query on Leg units and Raised Roads - if they are not in column but move "along" the Raised Road e.g. 37.56 to 37.55 do they still pay the cost of terrain x 2 (4MP in this case)?
Yes, entering the hex no in Column costs double the original terrain.
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