I have been playing through the introductory and intermediate scenarios with a friend and we've been having a great time (in fact I already pre-ordered
Where Eagles Dare), thanks for making such an excellent game! At the moment there are two things I have questions on because I wasn't confident in my
interpretation of the rules.
Boresighting
The only limitations to boresighting are a) the number of counters for each division and b) it restricts a unit's opportunity fire to one hex if it is left in effect after the unit's activation? During a unit's activation it may declare boresighting on a hex, fire with the +2 to its fire rating and then remove boresighting for the same "cost" as firing at the hex without boresighting, such that any time the boresighting rule is used, all fire could be assumed to take place with a +2 fire rating?
Indirect Fire
Should the TQ modifier from any barrage marker placed as a result of indirect fire be applied to TQ checks taking place as a result of the indirect fire (i.e. S? checks and converting suppressions to cohesion hits)?
Boresighting
The only limitations to boresighting are a) the number of counters for each division and b) it restricts a unit's opportunity fire to one hex if it is left in effect after the unit's activation? During a unit's activation it may declare boresighting on a hex, fire with the +2 to its fire rating and then remove boresighting for the same "cost" as firing at the hex without boresighting, such that any time the boresighting rule is used, all fire could be assumed to take place with a +2 fire rating?
Indirect Fire
Should the TQ modifier from any barrage marker placed as a result of indirect fire be applied to TQ checks taking place as a result of the indirect fire (i.e. S? checks and converting suppressions to cohesion hits)?
