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        <title>Opportunity Fire</title>
        <link>http://cauldron.yuku.com/topic/391/t/Opportunity-Fire.html</link>
        <description>
        <![CDATA[ If an Active unit moves adjacent to an enemy infantry unit and stops (no assault intended), does the Non- Active unit get to use Opportunity Fire at two hexes
with the -1 Range Modifier?
 ]]>
        </description>

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		<pubDate>Thu, 10 Apr 2008 14:04:14 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Opportunity Fire ]]></title>
			<link>http://cauldron.yuku.com/reply/68/t/Opportunity-Fire.html#reply-68</link>
			<description><![CDATA[ I understand, thanks for the clarifications.
<br> ]]></description>

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			<author>feeds@yuku.com (MCollins58)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/sreply/68</guid>
			<pubDate>Thu, 10 Apr 2008 15:08:51 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Opportunity Fire ]]></title>
			<link>http://cauldron.yuku.com/reply/67/t/Opportunity-Fire.html#reply-67</link>
			<description><![CDATA[ Opp Fire takes place as a Unit tries to do something. That something can be mount, dismount, engineer action, or leave its current hex, plus other Actions.
<br>
<br>
If a Unit is trying to leave its current hex, then the Opp Fire originates at the hex the Unit starts in (so if the Unit becomes Suppressed, it stays in the
hex it starts in). Opp Fire is not for entering a new hex. ]]></description>

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			<author>feeds@yuku.com (nrichard9)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/sreply/67</guid>
			<pubDate>Thu, 10 Apr 2008 15:01:18 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Opportunity Fire ]]></title>
			<link>http://cauldron.yuku.com/reply/66/t/Opportunity-Fire.html#reply-66</link>
			<description><![CDATA[ Okay, I  got that. I guess my problem is understanding why the Opportunity Fire wouldn&#39;t take place in the adjacent hex.
<br> ]]></description>

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			<author>feeds@yuku.com (MCollins58)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/sreply/66</guid>
			<pubDate>Thu, 10 Apr 2008 14:37:37 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Opportunity Fire ]]></title>
			<link>http://cauldron.yuku.com/reply/65/t/Opportunity-Fire.html#reply-65</link>
			<description><![CDATA[ Opportunity Fire takes place (among other reasons) when a Unit leaves a hex which is in an enemy Fire Zone and tries to enter another hex (see Series Rulebook
17.2.)
<br>
<br>
If the enemy infantry Unit has a fire range of 1 (as almost all do...except for some German MG Units), then moving a friendly Unit from 2 hexes away to
adjacent to the enemy Unit will not trigger Opportunity Fire, as the friendly Unit is not leaving a hex in an enemy Fire Zone.
<br>
<br>
If the enemy Unit has a fire... ]]></description>

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			<author>feeds@yuku.com (nrichard9)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/sreply/65</guid>
			<pubDate>Thu, 10 Apr 2008 14:18:35 GMT</pubDate>
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		<item>
			<title><![CDATA[ Opportunity Fire ]]></title>
			<link>http://cauldron.yuku.com/topic/391/t/Opportunity-Fire.html</link>
			<description><![CDATA[ If an Active unit moves adjacent to an enemy infantry unit and stops (no assault intended), does the Non- Active unit get to use Opportunity Fire at two hexes
with the -1 Range Modifier?
<br> ]]></description>

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			<author>feeds@yuku.com (MCollins58)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/391</guid>
			<pubDate>Thu, 10 Apr 2008 14:04:14 GMT</pubDate>
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