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        <title>Artillery Parks</title>
        <link>http://cauldron.yuku.com/topic/377/t/Artillery-Parks.html</link>
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        <![CDATA[ In the TDC rules under section S1.0 Artillery Parks it says artillery parks
must be placed in a divisional reinforcement hex.


Later it says that if an enemy unit enters the hex with the artillery park marker all the indirect HE units in that park are eliminated.


But actually, according to standard rules under 14.1 General notes on the movement rules, the last sentence says you
can&#39;t move within two hexes of an enemy reinforcement hex.


Am I missing something?


Jim ]]>
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			<title><![CDATA[ Re: Artillery Parks ]]></title>
			<link>http://cauldron.yuku.com/reply/40/t/Artillery-Parks.html#reply-40</link>
			<description><![CDATA[ Yup, check out the second paragraph of the arty park rules:
<br>
<br>
&quot;An Artillery Park with a zero value can be placed in any hex that is within Command Range of a Leader of its Division&quot;
<br>
<br>
It&#39;s just the parks with a non-zero value that are placed at reinforcement hexes. ]]></description>

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			<author>feeds@yuku.com (nrichard9)</author>
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			<pubDate>Sun, 09 Mar 2008 18:45:55 GMT</pubDate>
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			<title><![CDATA[ Artillery Parks ]]></title>
			<link>http://cauldron.yuku.com/topic/377/t/Artillery-Parks.html</link>
			<description><![CDATA[ In the TDC rules under <font style="BACKGROUND-COLOR: #00ff00">section</font> <strong><strong>S1</strong>.0 Artillery Parks</strong> it says artillery parks
must be placed in a divisional reinforcement hex.
<br>
<br>
Later it says that if an enemy unit enters the hex with the artillery park marker all the indirect HE units in that park are eliminated.
<br>
<br>
But actually, according to standard rules under <strong><strong>14</strong>.1 General notes on the movement rules,</strong> the last... ]]></description>

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			<author>feeds@yuku.com (PamplinMan)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/377</guid>
			<pubDate>Sun, 09 Mar 2008 18:36:14 GMT</pubDate>
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