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        <title>Rules Question</title>
        <link>http://cauldron.yuku.com/forums/58</link>
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        <![CDATA[ Post questions you have about rules in this forum. ]]>
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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ Landing Table ]]></title>
			<link>http://cauldron.yuku.com/topic/399/t/Landing-Table.html</link>
			<description><![CDATA[ What is the meaning of the results between parenthesis on the landing table ?
<br>
(for instance : with a modified roll of 10 one obtains 1(L) for paratroopers - what does it mean ?)
<br>
<br>
Thanks in advance
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (EdouardK)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/399</guid>
			<pubDate>Wed, 07 May 2008 13:41:59 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ The Club route ]]></title>
			<link>http://cauldron.yuku.com/topic/398/t/The-Club-route.html</link>
			<description><![CDATA[ Just a question : the terrain cost for moving in column on the Club route is really 4 per hex as indicated on the TEC for wheeled or tracked units ?
<br>
<br>
That is a unit with 13 movement allowance (as GrenGds) just moves 3 hex per activation on the Club route and need something like 15 activations to reach
Nijmegen ?
<br>
<br>
It is then impossible to launch an attack before night on september 19th with the Guards Grenadier against the Nijmegen bridge as they have done historically
with... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (EdouardK)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/398</guid>
			<pubDate>Wed, 07 May 2008 13:38:31 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ flack units ]]></title>
			<link>http://cauldron.yuku.com/topic/392/t/flack-units.html</link>
			<description><![CDATA[ Are all flack units considered out of command if not in range of a leader from their division when making a TQC for opportunity fire? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (rez667)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/392</guid>
			<pubDate>Mon, 14 Apr 2008 07:47:04 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Opportunity Fire ]]></title>
			<link>http://cauldron.yuku.com/topic/391/t/Opportunity-Fire.html</link>
			<description><![CDATA[ If an Active unit moves adjacent to an enemy infantry unit and stops (no assault intended), does the Non- Active unit get to use Opportunity Fire at two hexes
with the -1 Range Modifier?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MCollins58)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/391</guid>
			<pubDate>Thu, 10 Apr 2008 14:04:14 GMT</pubDate>
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		<item>
			<title><![CDATA[ Independent units ]]></title>
			<link>http://cauldron.yuku.com/topic/386/t/Independent-units.html</link>
			<description><![CDATA[ Who activates independent units (i.e., Leichte Flak, etc.)? Is it any formation that the unit would be &#39;in-command&#39; from? Only divisional activations?
I can&#39;t seem to find it in the rulebook, although I *SWEAR* I&#39;ve seen it.
<br>
<br>
TIA
<br>
<br>
Jeff Ital ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Georgii2222)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/386</guid>
			<pubDate>Fri, 28 Mar 2008 09:39:35 GMT</pubDate>
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		<item>
			<title><![CDATA[ Assaults ]]></title>
			<link>http://cauldron.yuku.com/topic/385/t/Assaults.html</link>
			<description><![CDATA[ Kinda confused by the assault rules. Upon a reading of th rules, if a unit charges, it looks like immobile units are destroyed. On the flowchart that&#39;s
provided on this site, though, I didn&#39;t see any mention of it. Is that only if they&#39;re running away?
<br>
<br>
Also, what is &#39;immobile&#39; defined as? A unit with no movement allowance?
<br>
<br>
Thanks,
<br>
<br>
Jeff Ital
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Georgii2222)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/385</guid>
			<pubDate>Sun, 23 Mar 2008 21:33:32 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Opportunity fire; Raised roads/RRs ]]></title>
			<link>http://cauldron.yuku.com/topic/384/t/Opportunity-fire-Raised-roads-RRs.html</link>
			<description><![CDATA[ Couple o&#39; questions.
<br>
<br>
First, if a unit fails its TQC on an attempted op fire, is it done for the turn, or can it continue to take TQCs? I assume it can continue to take them but
wanted to make sure.
<br>
<br>
Second, if I&#39;m reading the Raised road/RR exclusive rules correctly, a vehicle unit can *never* enter a raised road/RR hex unless entering from a connected
road/RR or raised road/RR... is that right? Further, I gather that the opposite holds true. If a vehicle unit is on... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Georgii2222)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/384</guid>
			<pubDate>Sun, 23 Mar 2008 20:32:00 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Opportunity Fire vs Assault Ferry ]]></title>
			<link>http://cauldron.yuku.com/topic/379/t/Opportunity-Fire-vs-Assault-Ferry.html</link>
			<description><![CDATA[ &quot;however, the units in the hex being Assaulted only get to attempt to perform Opportunity Fire once though, not twice&quot;
<br>
<br>
Q:  Do non-phasing units of a standard assault normally get to check for Opportunity Fire twice? 
<br>
<br>
Q:  Does leaving a hex to perform an assault activate non-phasing units not being assaulted for Opportunity Fire? 
<br>
<br>
Q:  Does leaving a hex to perform an assault activate the non-phasing units being assaulted for Opportunity Fire in addition... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (xenophon10)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/379</guid>
			<pubDate>Tue, 10 May 1983 11:05:37 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Artillery Parks ]]></title>
			<link>http://cauldron.yuku.com/topic/377/t/Artillery-Parks.html</link>
			<description><![CDATA[ In the TDC rules under <font style="BACKGROUND-COLOR: #00ff00">section</font> <strong><strong>S1</strong>.0 Artillery Parks</strong> it says artillery parks
must be placed in a divisional reinforcement hex.
<br>
<br>
Later it says that if an enemy unit enters the hex with the artillery park marker all the indirect HE units in that park are eliminated.
<br>
<br>
But actually, according to standard rules under <strong><strong>14</strong>.1 General notes on the movement rules,</strong> the last... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (PamplinMan)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/377</guid>
			<pubDate>Sun, 09 Mar 2008 18:36:14 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Forced March ]]></title>
			<link>http://cauldron.yuku.com/topic/374/t/Forced-March.html</link>
			<description><![CDATA[ Two parter on forced marches.
<br>
<br>
1.  Rule 14.8 says &quot;Units (or stacks of units) that have already moved as far as they can may try to force march.&quot;  If a 4 MP unit has moved as far
as it can but only used up 3 MP and successfully force marches, does it have 3 MP left, 2 for force marching plus the 1 still left?
<br>
<br>
2.  Can units in Column force march?
<br>
<br>
Jim ]]></description>

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			<author>feeds@yuku.com (PamplinMan)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/374</guid>
			<pubDate>Wed, 05 Mar 2008 17:49:29 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Leaders? ]]></title>
			<link>http://cauldron.yuku.com/topic/373/t/Leaders-.html</link>
			<description><![CDATA[ <span class="mlTreeTitle"><span class="size3">taking the plunge</span></span>
<br>
<br>

<div class="mlMsg">
  <div class="size3">
    okay, &quot;The Empire Strikes Back&quot; setup is complete...I think.
    <br>
    <br>
    A couple of questions: in the setup the leaders are specifically listed for each of the allied formations: &quot;Leader X stacks with any Unit of his
    command.&quot; For the German setup, no leaders at all are listed.
    <br>
    <br>
    1. Does this mean that... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (dhassler)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/373</guid>
			<pubDate>Mon, 03 Mar 2008 18:03:59 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Activation Chits - Part 2 ]]></title>
			<link>http://cauldron.yuku.com/topic/371/t/Activation-Chits-Part-2.html</link>
			<description><![CDATA[ In the scenario set up rules, you spell out the chits that are in the cup and the one to play first.
<br>
<br>
Are all the others pertinent to the units in the sceario also in play, just avaiable to be purchased?
<br>
<br>
Jim ]]></description>

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			<author>feeds@yuku.com (PamplinMan)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/371</guid>
			<pubDate>Fri, 29 Feb 2008 18:50:28 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Acivation Chits ]]></title>
			<link>http://cauldron.yuku.com/topic/370/t/Acivation-Chits.html</link>
			<description><![CDATA[ In the TDC exclusive rules, page 3, you say you provided two sets of Activation Chits since there were some &quot;minor errors&quot; with the 1 inch ones.  But
then you go on to say you can use two sets.
<br>
<br>
I assume that means there is no problem with using the 1 inch chits and that the errors are just graphics problems.
<br>
<br>
Good assumption?
<br>
<br>
Thanks,
<br>
<br>
Jim ]]></description>

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			<author>feeds@yuku.com (PamplinMan)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/370</guid>
			<pubDate>Thu, 28 Feb 2008 17:16:27 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Column Mode Clarification ]]></title>
			<link>http://cauldron.yuku.com/topic/369/t/Column-Mode-Clarification.html</link>
			<description><![CDATA[ The Terrain Effects Chart says tracked units cannot move into a city hex unless in column mode but I don&#39;t see anything that prohibits those tracked units
from being in city hexes not in column mode.
<br>
<br>
By inference, I assume they can go out of column mode in a city hex but if they want to move, they will have to get back in column mode.
<br>
<br>
Good assumption?
<br>
<br>
I&#39;m thinking of tanks moving in to take out Frost&#39;s men.
<br>
<br>
Jim ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (PamplinMan)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/369</guid>
			<pubDate>Tue, 26 Feb 2008 11:16:05 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Simulation Question ]]></title>
			<link>http://cauldron.yuku.com/topic/367/t/Simulation-Question.html</link>
			<description><![CDATA[ Just curious at what is being simulated by making it so hard to gain radio contact with one formation if you already have radio contact with another formation.
<br>
<br>
Am I reading the rules correctly that if I do not have radio contact with anyone, I may need something like a 6 or less to gain contact.  But if I already have
contact with Formation #1 and want to change it to Formation #2, I may need to roll something like a 3 or less?
<br>
<br>
Thanks,
<br>
<br>
Jim ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (PamplinMan)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/367</guid>
			<pubDate>Wed, 20 Feb 2008 18:58:05 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Rules Questions ]]></title>
			<link>http://cauldron.yuku.com/topic/353/t/Rules-Questions.html</link>
			<description><![CDATA[ Please post rules questions or reuqests for clarification in this forum.
<br>
<br>
If there are any errata found, we&#39;ll post them all in the Rules Errata/Clarifications/Q&amp;A folder, which is set to read only.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (nrichard9)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/353</guid>
			<pubDate>Fri, 01 Feb 2008 05:34:17 GMT</pubDate>
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