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        <title>The Devil&#39;s Cauldron</title>
        <link>http://cauldron.yuku.com/directory</link>
        <description>
        <![CDATA[ Support for The Devil's Cauldron, a GTS game released by MMP in 2008. ]]>
        </description>

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		<copyright>Copyright 2006, Yuku</copyright>
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		<pubDate>Fri, 09 May 2008 23:00:00 GMT</pubDate>
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		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ About disponibiity of Where Eagles Dare ]]></title>
			<link>http://cauldron.yuku.com/topic/400/t/About-disponibiity-of-Where-Eagles-Dare.html</link>
			<description><![CDATA[ Hello,
<br>
Do you know when the Where Eagles Dare could be available?
<br>
Santiago ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (gatoamr1)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/400</guid>
			<pubDate>Fri, 09 May 2008 11:14:08 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Landing Table ]]></title>
			<link>http://cauldron.yuku.com/topic/399/t/Landing-Table.html</link>
			<description><![CDATA[ What is the meaning of the results between parenthesis on the landing table ?
<br>
(for instance : with a modified roll of 10 one obtains 1(L) for paratroopers - what does it mean ?)
<br>
<br>
Thanks in advance
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (EdouardK)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/399</guid>
			<pubDate>Wed, 07 May 2008 13:41:59 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ The Club route ]]></title>
			<link>http://cauldron.yuku.com/topic/398/t/The-Club-route.html</link>
			<description><![CDATA[ Just a question : the terrain cost for moving in column on the Club route is really 4 per hex as indicated on the TEC for wheeled or tracked units ?
<br>
<br>
That is a unit with 13 movement allowance (as GrenGds) just moves 3 hex per activation on the Club route and need something like 15 activations to reach
Nijmegen ?
<br>
<br>
It is then impossible to launch an attack before night on september 19th with the Guards Grenadier against the Nijmegen bridge as they have done historically
with... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (EdouardK)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/398</guid>
			<pubDate>Wed, 07 May 2008 13:38:31 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ errata ]]></title>
			<link>http://cauldron.yuku.com/topic/397/t/errata.html</link>
			<description><![CDATA[ <p class="MsoNormal" style="MARGIN: 0in 0in 0pt">Thanks for keeping the errata up to date on the web site, and not to be too lazy, but could the newest entry
be highlighted?</p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (rez667)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/397</guid>
			<pubDate>Thu, 01 May 2008 04:48:48 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Dispatch Points ]]></title>
			<link>http://cauldron.yuku.com/topic/396/t/Dispatch-Points.html</link>
			<description><![CDATA[ So, I guess if you have a low Dispatch Rating it&#39;s a good idea to build up your supply of DP&#39;s to at least 4-5 (if you can afford it) to increase the
likelihood of gaining more DP&#39;s?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (castigator1)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/396</guid>
			<pubDate>Mon, 21 Apr 2008 11:32:01 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Empire Strikes Back AAR ]]></title>
			<link>http://cauldron.yuku.com/topic/395/t/Empire-Strikes-Back-AAR.html</link>
			<description><![CDATA[ My gaming buddy and I got together yesterday and played this Intermediate scenario.   I played as the Germans and Greg was the 82nd Airborne.  Greg deployed
his independent AT gun, road blocks and artillery close to the entrance hex for my main kampfgruppes and really gave me a hard time of it.  The direct fire
zones of these units meant that I was only able to move using Formation Chits or command points.  In the south, my weaker kampfgruppe struggled to push toward 
Mook before... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (castigator1)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/395</guid>
			<pubDate>Mon, 21 Apr 2008 01:56:32 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ TDC at Comsim Word Expo ]]></title>
			<link>http://cauldron.yuku.com/topic/394/t/TDC-at-Comsim-Word-Expo.html</link>
			<description><![CDATA[ <br>

<div class="mlMsg">
  <div class="size3">
    There are a whopping 13 people signed up for TDC right now.
    <br>
    <br>
    Unless Adam or Nick have other advice, it would seem the best break down for a mutli-player game is four. Pat Mulvihill and I are looking for two more
    players (baring advice from Adam and Nick in which we will be glad to add more) to claim a table and start planning for a campaign game.
    <br>
    <br>
    We can pick sides and divide up forces ahead of... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (thisispainful)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/394</guid>
			<pubDate>Wed, 16 Apr 2008 06:19:38 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ flack units ]]></title>
			<link>http://cauldron.yuku.com/topic/392/t/flack-units.html</link>
			<description><![CDATA[ Are all flack units considered out of command if not in range of a leader from their division when making a TQC for opportunity fire? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (rez667)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/392</guid>
			<pubDate>Mon, 14 Apr 2008 07:47:04 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Opportunity Fire ]]></title>
			<link>http://cauldron.yuku.com/topic/391/t/Opportunity-Fire.html</link>
			<description><![CDATA[ If an Active unit moves adjacent to an enemy infantry unit and stops (no assault intended), does the Non- Active unit get to use Opportunity Fire at two hexes
with the -1 Range Modifier?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MCollins58)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/391</guid>
			<pubDate>Thu, 10 Apr 2008 14:04:14 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Vassal question ]]></title>
			<link>http://cauldron.yuku.com/topic/390/t/Vassal-question.html</link>
			<description><![CDATA[ Is anyone else having trouble loading the vassal extensions for TDC?  I was able to load the mod with the intro scenario, but it won&#39;t load or list the mdx
scenarios as options.
<br>
<br>
Thanks! 
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (castigator1)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/390</guid>
			<pubDate>Tue, 08 Apr 2008 19:50:15 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Labels? ]]></title>
			<link>http://cauldron.yuku.com/topic/389/t/Labels-.html</link>
			<description><![CDATA[ What specific labels are recommended for the Counter Tray Labels in the Downloads section? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (jimdunnam)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/389</guid>
			<pubDate>Wed, 10 May 1939 12:08:00 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Hi all ]]></title>
			<link>http://cauldron.yuku.com/topic/388/t/Hi-all.html</link>
			<description><![CDATA[ Okay, so here we are.  On day 1, I would like to play either: A Victory Lost or START a campaign game that someone will take over from me the rest of the days.
<br>
<br>
Who is interested in the either of those? 
<br>
<br>
Jeff ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (jnewell68)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/388</guid>
			<pubDate>Mon, 31 Mar 2008 13:08:35 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Hello everybody ]]></title>
			<link>http://cauldron.yuku.com/topic/387/t/Hello-everybody.html</link>
			<description><![CDATA[ Hello again. I sent the initial email. Thanks for setting this up.
<br>
It sounds like everyone is excited already.
<br>
<br>
I&#39;ll be there Tues evening into Sunday. I&#39;d like to play TDC for about half of it. If I love it (don&#39;t have it yet!) I might play longer.
<br>
<br>
-TW
<br>
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (nomnomnom)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/387</guid>
			<pubDate>Mon, 31 Mar 2008 12:43:02 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Independent units ]]></title>
			<link>http://cauldron.yuku.com/topic/386/t/Independent-units.html</link>
			<description><![CDATA[ Who activates independent units (i.e., Leichte Flak, etc.)? Is it any formation that the unit would be &#39;in-command&#39; from? Only divisional activations?
I can&#39;t seem to find it in the rulebook, although I *SWEAR* I&#39;ve seen it.
<br>
<br>
TIA
<br>
<br>
Jeff Ital ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Georgii2222)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/386</guid>
			<pubDate>Fri, 28 Mar 2008 09:39:35 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Assaults ]]></title>
			<link>http://cauldron.yuku.com/topic/385/t/Assaults.html</link>
			<description><![CDATA[ Kinda confused by the assault rules. Upon a reading of th rules, if a unit charges, it looks like immobile units are destroyed. On the flowchart that&#39;s
provided on this site, though, I didn&#39;t see any mention of it. Is that only if they&#39;re running away?
<br>
<br>
Also, what is &#39;immobile&#39; defined as? A unit with no movement allowance?
<br>
<br>
Thanks,
<br>
<br>
Jeff Ital
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Georgii2222)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/385</guid>
			<pubDate>Sun, 23 Mar 2008 21:33:32 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Opportunity fire; Raised roads/RRs ]]></title>
			<link>http://cauldron.yuku.com/topic/384/t/Opportunity-fire-Raised-roads-RRs.html</link>
			<description><![CDATA[ Couple o&#39; questions.
<br>
<br>
First, if a unit fails its TQC on an attempted op fire, is it done for the turn, or can it continue to take TQCs? I assume it can continue to take them but
wanted to make sure.
<br>
<br>
Second, if I&#39;m reading the Raised road/RR exclusive rules correctly, a vehicle unit can *never* enter a raised road/RR hex unless entering from a connected
road/RR or raised road/RR... is that right? Further, I gather that the opposite holds true. If a vehicle unit is on... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Georgii2222)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/384</guid>
			<pubDate>Sun, 23 Mar 2008 20:32:00 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Book Recommendation ]]></title>
			<link>http://cauldron.yuku.com/topic/383/t/Book-Recommendation.html</link>
			<description><![CDATA[ I finally finished reading through the last of the great manuals that come with this game and something occured to me that I wanted to share.
<br>
<br>
About three years ago I was waiting for a plane in Dallas, Texas and went to the bookstore in the terminal.  Sitting outside was an old man signing a book he
had written.  The book is &quot;All the way to Berlin&quot;, by James Megellas.  He was a platoon leader in H company, 504 PIR, 82nd Division.  He signed the
book for me, I read it,... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Griffitz62)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/383</guid>
			<pubDate>Sun, 23 Mar 2008 19:18:40 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ New Owner Question ]]></title>
			<link>http://cauldron.yuku.com/topic/382/t/New-Owner-Question.html</link>
			<description><![CDATA[ I finally got this game the other day after almost three years since pre-ordering.  I have to say that it was worth the wait!  I just finished reading the
rules, and I was wondering if there was an example of pay out there that I could download?  It would really help to get a feel for the flow of the game.
<br>
<br>
Ken
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Griffitz62)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/382</guid>
			<pubDate>Fri, 21 Mar 2008 09:00:22 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ More downloads ]]></title>
			<link>http://cauldron.yuku.com/topic/381/t/More-downloads.html</link>
			<description><![CDATA[ New downloads have been added to the TDC website. Drop schedules for the 1st AB and 82nd AB, which will be useful for those playing the campaign game.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (nrichard9)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/381</guid>
			<pubDate>Mon, 17 Mar 2008 12:50:50 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Errata 3/14/08 ]]></title>
			<link>http://cauldron.yuku.com/topic/380/t/Errata-3-14-08.html</link>
			<description><![CDATA[ One error spotted, and corrected. In the &quot;A Bridge Too Far&quot; scenario, remove reference to the German Unit &quot;Orpo./KG Knaust&quot; from the German
Set-up.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (nrichard9)</author>
			<guid isPermaLink="true">http://cauldron.yuku.com/topic/380</guid>
			<pubDate>Fri, 14 Mar 2008 02:24:57 GMT</pubDate>
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